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Theatre games
Theatre games play an essential part in youth theatre, encouraging co operation, aiding concentration, building trust, confidence and developing group skills. They are also good fun!
When using theatre games you should ensure that you work in an appropriate space and that the games you use are suitable for the numbers and ages that you are working with. Some games are best suited for large groups, whilst others work better with smaller numbers.
If you have any games you would like adding to the list please contact us.
Anyone who...
Assumptions
Based on a statement such as "can speak a foreign language", individuals choose to go to one side of the room or another without any discussion depending on whether the statement is true for them or not, however they don't know which side is true or false and therefore have to make an assumption about who they choose to stand with as to whether they speak a foreign language. Easier to play than to explain. (To look at the assumptions we make all the time but not in heavy way, and to find out a bit more about each other).
Black Box (Name Game)
Facilitator holds up an imaginary black box and says... “Black box to Fred (or name of person in the group).” The black box is then thrown to Fred and Fred then says “black box to (another name)” and so on. Whilst the box is still being passed around a pink banana is introduced and does the rounds. Other objects are introduced. Invent objects which have to make a noise when caught.
Bounce Ball or Four Square
A court is marked out on the floor with four squares inside one large square. Approx 2m x 2m. The server stands in square one, and then three additional players in the other squares. Players are allowed one hand contact to keep the ball in the court. You only make contact with the ball when it’s in your square. If you let it fall you’re out and if you make contact when it didn’t bounce in your square you’re out. When you’re out you sit down and a new player joins at position three with the others moving around to fill the gaps. The aim is to become the server. The above can be played as doubles.
Budge
Chairs are arranged randomly around the room. There are enough chairs for all but two members of the group. A chases B. B can go to any chair and say BUDGE. The person in the chair must then give up their chair for B and A continues to chase. If A catches B then B becomes the chaser. Variation. Have to play as a chicken keeping knees together and flapping wings. There is no chaser. Chicken wants to sit in the empty chair and the group must use strategic planning to move places in order to keep the chicken from the chair.
Bunny
Whole circle are given a number one, two, three, four, five, etc. Everyone is a bunny, so if you are number one you are bunny one, number two is bunny two and so on Everyone practices doing bunny ears with their hands. Someone begins and says “bunny seven calling bunny two”. Bunny two then has to make bunny ears and bunny one and three must extend the ears at either side. If anyone makes a mistake they sit down. The last two bunnies to be left in, get married!
Chair Bomb
This game requires chairs and a stopwatch.
Circle Orchestra
Commonalities
In pairs find something you have in common in with your partner in a very limited time and then move on to find another partner. (To find things we have in common with strangers in a fun way so they aren't so strange any more!)
Contracts
Everyone chooses someone else in the circle they would like to sit next to but doesn’t tell anyone. It can’t be the people already next to you. When the game begins you have 20 seconds to sit next to that person and you do so by making a contract with the person on either side of your chosen person. So you ask one of those people ‘can I swap places with you please?’ to which that person replies yes or no. They have to say yes unless they are already sitting next to their chosen person. You must ask the question and wait for the response before you move. You can then run the game without the use of words. The players must find alternative ways of making their ‘contract’.
Countdown HA!
Count to 10 Variation
A physical variation on the teamwork count to 10 game. If two people say a number at the same time they must run around the circle one before rejoining the game (teamwork, fun, physical warm up).
Defend the Chair
This game requires chairs.
This game works as a variation of musical chairs.
During the first few tries the guinea pig usually finds a seat quite quickly as the whole group often gets up and runs around quite chaotically. Gradually encourage the group to work as a team – so that potentially only one or two people need to be off their seat at a time. Try to discourage any one person from becoming a leader, directing the rest of his/ her team mates. One option is to introduce the rule that the whole game must be played in silence.
Diddley
Diddley da, diddley da, diddley diddley diddley. In a circle. Each person says a bit: “Diddley”, “Da”, “Diddley”, “Da”, “Diddley”, “Diddley”, “Diddley”, “Da”. It is then repeated at speed. Once the group is used to it you can change direction whenever you wish. If you hesitate or say the wrong thing, you’re out.
Dog and Bone
This game requires a prop to be the ‘ bone’. It also needs to be played in a space that is large enough to accommodate it and doesn’t contain ‘hazards’ that players may be likely to run into or fall over .
1 2 3 4 5 6 7 8 9 10
10 9 8 7 6 5 4 3 2 1
Foot Wrestling
Same as arm wrestling but using feet.
Fuzzy Duck
Pass “fuzzy duck” around the circle. To change direction say ducky fuzz. To change direction again say “does he?”
Grandmother’s Footsteps
This is a variation on the classic children’s parts game – Grandmother’s footsteps or ‘ what ‘s the time Mister Wolf? There is no equipment required.
Variation
Head/Catch
One person in the centre of a circle throws the ball to someone and says either ‘head’ or ‘catch’. Whichever instruction you’re given you do the opposite. One person is ‘on’ and throws the ball at the others aiming for below the waist. If you get hit with the ball then you are also ‘on’ and work together to hit more people. The aim is to be working with others as a team to be as effective as possible with the use of the ball.
I Accuse
This game requires chairs.
Jungle/Fairytale
This game needs 6 chairs – although it can be done with players standing.
Keepie-Uppy
Whole group spread out and fill the space. The ball is passed around, being kept in the air without dropping it. Treat it well, with care, look after it. Ball then becomes a bomb. You don’t want to hold it just pass it on quickly and it mustn’t touch the floor or it will explode. The group are collectively responsible for this. Variation of this is to use a balloon for the very young.
King Ball/Bench Ball
Two chairs at either end of the room. Two teams. Each team selects a king. The kings stand on the chairs. The two teams fill the gaps in between. Netball rules apply (feet still when in possession of ball, no bouncing). The ball is passed between the teams and a goal is scored by throwing to your own king. To make it more difficult you can add a rule that there must be three passes between team members before you can score. This also helps if you’re in a room with a low ceiling. All stand in a circle connected by feet, legs apart. Left arm behind your back. Right hand is your bat. Roll ball on floor around and across the circle. You must not let it pass between your legs. If it does you’re out.
Matthew, Mark, Luke and John
In a circle the first four people are named MML and J and are then numbered one, two, three, four, etc until everyone has a number. Everyone sits crossed legged on the floor and establishes a rhythm... Slap, slap, click, click. Matthew begins Mathew to eight’ in time with the rhythm. Number eight then says ‘eight to...’ and so on. If you’re out you go to the highest number position and everyone moves around.
Name Game
Still in the circle. Make eye contact with the person on your left and say your name. This goes all the way around the circle and the speed gradually increased. Then do the same only this time you say the name of the person standing on your left. Then three people to your left. Then three people to your right.
Name, Name, Name
In a circle. Person in the centre says the name of someone else three times before that person says it once. If person doesn’t say their own name before the third time they swap places.
Name/Object Memory Game
First person introduces themselves and produces an object from their pocket. “Hello my name is Susan and this is my special coin. It is special because...” (tell the story). After the story put object in the centre. Next person says to the group “Hello this is Susan and Susan has a special coin...” ( tells as much as they can remember about Susan’s story), then introduces themselves and an object with a story. This goes all of the way around the circle (and probably takes up all of your session!) continuing a bit like “I went to the market and bought an apple”. When it gets back to the original person they retell everyone’s story and then retrieve their object from the centre.
Nod Wink Change
A non-verbal crossing the circle game. First person must get permission to cross the circle using eye contact with one other person who in turn nods to give permission, the nodder must then get permission from someone else to make their place available for the first person. (Teamwork, focus, concentration, communication etc.)
One, Two, Three
In pairs. Eye contact. The first person begins by saying one, the second says two the first says three, the second says one the first two and so on. Establish this first. Then move on to replace number two with a clap. Eventually each number is replaced with a gesture, movement or funny noise.
Pass the Clap
Everyone stands in a circle. A clap is passed around at speed. Each person makes eye contact with the next as the clap is passed. The speed is gradually increased. Another clap is then introduced and sent in the opposite direction.
Pulse
Round the Clock
Splat
There is no equipment required for this group. With a new group you may need a register.
The group stands in a circle, in neutral. One person, who nominates themselves to be the name caller, stands outside the circle. All participants use their thumbs and forefingers to create a ‘gun’ (If needed, this can be a water or ‘gunk’ gun to make it more suitable for younger groups). The caller calls out the name of somebody in the circle.
Stop/Go/Jump/Clap
This game doesn’t require any equipment but does need to be played in a space big enough to allow participants to move around.
Individuals find a space and follow instructions such as stop/go, forwards backward etc. The instructions are then reversed so that you have to do the opposite of the instruction (Focus, concentration, physical warm up, fun).
Switch/Rhythm & Pulse Exercise
Timed Hand Clap
Similar to Timed names but noting time it takes to clap hands around circle. The group suggest ways to improve their first effort with a bit of teamwork and so cut down the time on a second round (Teamwork, creativity, idea creating).
Timed Names Team A and Team B
In a circle each person in order from the left of the facilitator clockwise, says his/her name and this is timed. The group suggest ways to improve their first effort with a bit of teamwork and cut down the time. This is Team A. The group repeat exercise going from the right of the facilitator anti-clockwise, this is team B. (Teamwork, fun, challenges ideas of competition).
Tupple
Two people standing opposite each other. They offer mutual respect. They take up a squatting position. No heels are allowed to make contact with the floor. The palms of the hands are the only thing to make contact with each other. The aim is to keep balance and attempt to make your partner TOPPLE. The first to topple is out and a new challenger is then found. The group leader or member of the group can become the commentator. Tupple, should be played on a 7ft x 7ft marked out square.
Two Circles Deep
An inner circle and an outer circle, standing in pairs one behind the other both facing into the centre of the circle. One person stands in the middle and shouts out the name of someone in the inner circle. If that person is standing in front of you, you must tap them on the shoulder to prevent them from moving. If you don’t tap in time then they go into the centre and swap with that person.
Variation
One circle of chairs. Two are empty the rest are occupied. Someone stands behind each chair. Object is to always have at least one person sitting on the chair in front of you. People standing wink at those sitting to get them to move into their chair. Standing people can prevent them from moving by tapping them on the shoulder. You can limit how many people are on one chair at one time, but it can also be good fun to have lots of people sitting on each other’s knees!
Walking Around the Space
This is a good starting point – a way of focusing a group and getting them up on their feet to start moving.
Ways of developing this include:
Getting people to move around the space like this leads easily into games like stop/go/jump/clap, or the Bomb/shield game among many other games or exercises. |